Same price, less convenience, and all you get is the ability to sell it for peanuts to GameStop or private list it on ebay.Įdit: The only way some people can save on physical is with subscription rewards or things like store credit cards that happen to be offering a percentage kickback in categories or certain months, or coupons or something like that, but it's more of a convoluted loyalty scheme for the store in general rather than anything with games. There's really no incentive to buy physical unless you're into the buy used and sell the game cycle. It's not that digital is better here, it's that physical is worse. It always amazes me on these mostly UK forums when the physical vs digital arguments come up and people are like "it's so much cheaper to buy physical" and in the US I'm just looking like "since when?" Used, sure. Obviously the Koei/Square exclusives aren't subject totally to Sony pricing and are more likely to have real sales more often. If Sony's going that route I'll probably buy Sackboy, Ratchet, Horizon and little else from them unless it's something super amazing they come up with, or just wait for it all on Plus Premium. Since then (2018 or so), if it's Nintendo, it's $60. I actually had Bayonetta on preorder still with Amazon because I preordered it on E3 announce so it's still that price in my cart, but I may actually cancel because I'm not sure I really need to have it even at $50 right now. I built up my PSVR physical library on that deal. Best Buy countered with a subscription service for $35/yr or something that had 20% or something off on all games (not just pre-orders.) They both discontinued that a year or so after Switch launch. Amazon had $10 off on pre-orders of games. When Switch launched, Amazon and Best Buy were duking it out. A Nintendo game is full price unless you buy used, period for the most part. You may be able to save $5 with a Gamestop monthly subscription coupon. In the US, ESPECIALLY for Nintendo, prices are absolutely fixed. Most people buy a PS for third party games. Nintendo has an easier go for it, because nobody buys a Nintendo for third party games. Milking customers for more money may work in some market segments, but in others it just suppresses sales. And buying less at launch means I'll probably buy less total as after waiting a year + for sales, the newness wears off a lot of games and you don't need them so much anymore. If you could get it for that price day 1, the UK market is more radically different than I thought!īut yeah, Nintendo aside, I'll just be buying a lot less games at launch. It was a decent game, but not worth the money. The HFW discounts give me some hope, though that game is special since as a console bundle, only a limited subset of PS5 owners even has a need to buy a I ended up paying $60 Digital for Dread and regretted it. I don't think they have the same latitude to be snobby Nintendo has. Popular though their franchises are, though, they'll never play in the same field as the pop culture sensations of Pokemon, Mario, Smash, etc. But Sony could be an outlier really aiming for the Nintendo model where their franchises are "so premium" they're worth full price or buy something else. It's going to be pretty hard to keep charging high prices, artificially limiting sales volume, while keeping up expected high sales volumes. But going into 2023 all these big games will be cannibalizing each other's sales. This high priced game thing is easy when there's a handful of major releases a year industry-wide. Mon 26th Sep I've been wondering/hoping the same.
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